Realms of Eldermyr · Release Notes

Enter the realm →

The chronicle of the realm, newest first

v3.38.0

The Broodmother keeps a lair, and the legendaries got their faces back

v3.37.0

Kill the boss, take the way out

v3.36.1

Every gate has its picture now

v3.36.0

Keys, shields, and weapons that stop rusting for nothing

v3.35.0

Move with your right thumb

v3.34.0

A realm with foes in it, and rings to find

v3.33.0

New heroes

v3.32.0

Every dungeon is your own

v3.31.1

See who you are picking

v3.31.0

The dead answer underground

v3.30.0

Look up any drop

v3.29.0

Every item has its own art

v3.28.0

Every boss looks like itself

v3.27.0

Choose who you are

v3.26.0

Every item is real now, and the realm keeps exactly one promise

v3.25.0

The phone plays a little of itself, and a drop guide that cannot lie

v3.24.0

What drops now depends on what you killed

v3.23.0

Loot is now your share of the fight

v3.22.0

Beat the deepest dungeon and the world starts over

v3.21.0

Four new dungeons, and settings you can actually change

v3.20.0

You can see your own health now, and the game works on a phone

v3.19.0

A real sea in the southwest, a finale you have to earn, and the movement bug fixed at the root

v3.18.2

A menu could be left covering the screen while you walked around behind it

v3.18.1

Heroes could run off on their own because the server never stopped listening to old input

v3.18.0

A long pass over old bugs: 41 fixes, most of them things that never worked

v3.17.0

The mountain redraw is reverted

v3.12–v3.16

Boss lairs you can read, and allies who can bleed

v3.8–v3.11

Three heroes to an account, rivers you can ford, and loot that is yours

v3.5–v3.7

A real login, real geography, and the townsfolk redrawn

v3.4.0–v3.4.7

Movement that stops when you do, and a gentler first dungeon

v3.2–v3.3

Five mini-bosses take up lairs, and kills look like kills

v3.0–v3.1

The realm rebuilt for co-op, with a new finale and a new dungeon

v2.57–v2.59

Every creature redrawn, and your story became your own

v2.53–v2.56

Pinnacle bosses, chase relics, and a style of your own

v2.44–v2.52

Rifts, Temper, and a warband worth commanding

v2.37–v2.43

Heroes with identity, camps, and co-op that holds together

Multiplayer

Co-op arrives

v2.30–v2.36

Mastery, the Forge, and towns worth the name

v2.26–v2.29

The Great Widening

v2.22–v2.25

Territory and companions

v2.17–v2.21

World rings and the frontier war

v2.13–v2.16

The UI overhaul

v2.11–v2.12

Seasons and a living economy

v2.9–v2.10

Set sail, and the Great Hunts

v2.4–v2.8

Factions and the Dread Legion

v2.1–v2.3

The great expansion

v2.0

Combat 2.0

v1.0

Realms of Eldermyr