Bestiary
Enemies of the Realm
52 creatures, with their base stats and what a kill pays. Any of them can turn up as an elite, which is tougher, drops more often and may carry a bonus of its own.
Every figure here is that creature at its weakest, close to home. They grow stronger the farther you go from home and the deeper you go underground.
The roster
What each one does when it sees you, and the stats it starts on.
| Creature | What it does | Attack | Defense | Health | Speed | XP | Gold |
|---|---|---|---|---|---|---|---|
| Walks straight at you and swings. There are usually several. | 4 | 0 | 33 | 15 | 8 | 5 | |
| Never turns up alone, and the flock weaves so you cannot lead your swings. Take them where they cannot all reach you. | 5 | 0 | 8 | 33 | 10 | 6 | |
| Walks straight at you and swings, and throws something if you back off. There are usually several. | 7 | 2 | 20 | 23 | 18 | 12 | |
| Keeps its distance and throws bolts. Close the gap. | 6 | 1 | 15 | 20 | 18 | 16 | |
| Picks a straight line and rushes it. Step aside as it commits. | 7 | 1 | 17 | 22 | 16 | 12 | |
| Stands off and shoots. Break the line or run it down. | 6 | 1 | 13 | 21 | 16 | 14 | |
| Hangs back and heals whatever it stands behind. Kill it first. | 3 | 1 | 15 | 20 | 22 | 20 | |
| Lives in the water and cannot follow you onto dry land. | 90 | 2 | 260 | 25 | 240 | 90 | |
| Walks straight at you and swings. There are usually several. | 20 | 0 | 35 | 30 | 7 | 4 | |
| Never moves. Left alone it hatches into something that does. | 0 | 0 | 9 | 0 | 4 | 2 | |
| Lowers its head and runs you down from a long way off. Step aside as it commits. | 4 | 0 | 12 | 35 | 10 | 7 | |
| Fights like a swordsman, runs when it is losing, comes back. | 7 | 1 | 19 | 25 | 19 | 22 | |
| Quick, and its bite is venomous. Kill it before the poison stacks. | 12 | 0 | 21 | 28 | 14 | 9 | |
| Hunts in a pack and comes at you from several sides. Put your back where they cannot get behind you. | 6 | 1 | 15 | 26 | 15 | 10 | |
| Hunts in a pack and comes at you from several sides. Put your back where they cannot get behind you. | 8 | 2 | 24 | 25 | 24 | 18 | |
| Drifts after you and chills whatever it touches. It cannot catch you on its own. | 5 | 0 | 10 | 12 | 16 | 12 | |
| Lobs a slow ember that sets the ground alight where it lands. Watch where it throws. | 6 | 0 | 14 | 22 | 20 | 15 | |
| Shambles at you and swings. It sets the ground alight when it drops, so do not stand over it. | 7 | 1 | 21 | 17 | 20 | 13 | |
| Standing next to it costs health whether it swings or not. | 6 | 3 | 26 | 20 | 26 | 22 | |
| Slow, heavy, winds up before every swing. Step out of the ring. | 11 | 3 | 38 | 13 | 34 | 26 | |
| Walks straight at you and swings, and throws something if you back off. There are usually several. | 7 | 3 | 25 | 15 | 22 | 15 | |
| Shuts its shell unless you are close, and nothing gets through it. Walk up, and hit it as it comes out. | 3 | 4 | 70 | 14 | 12 | 8 | |
| Swoops in, strikes once and climbs away, then circles you and dives again. Only one dives at a time, so hit it as it comes in. | 6 | 0 | 15 | 35 | 11 | 7 | |
| Walks straight at you and swings, and throws something if you back off. There are usually several. | 4 | 0 | 9 | 29 | 9 | 5 | |
| Drifts after you and throws a cold bolt. It will never catch you, but ignoring it costs you. | 6 | 0 | 11 | 13 | 19 | 14 | |
| Slow, and armoured enough that a weak weapon barely marks it. Bring your best swing. | 5 | 5 | 24 | 13 | 22 | 12 | |
| Shoots from a distance and will not stand and fight. Hurt it and it runs, then comes back. | 8 | 1 | 16 | 24 | 21 | 24 | |
| Lowers its head and runs you down from a long way off. Step aside as it commits. | 9 | 1 | 26 | 26 | 24 | 14 | |
| Slow, heavy, winds up before every swing. Step out of the ring. | 10 | 4 | 40 | 11 | 32 | 20 | |
| Hops at you in beats, and throws venom on the beats it sits still. When it stops, move. | 8 | 1 | 22 | 20 | 23 | 14 | |
| Circles wide, then drops on you fast. Hardest to hit while it is still going round. | 9 | 0 | 18 | 30 | 25 | 16 | |
| Slow, heavy, winds up before every swing. Step out of the ring. | 16 | 3 | 55 | 11 | 46 | 34 | |
| Lies still as a piece of ground until you are on it, then comes up swinging. Watch the ground. | 13 | 2 | 34 | 15 | 33 | 21 | |
| Marches at you and thrusts from further out than you expect. One step back is not enough. | 9 | 3 | 28 | 19 | 28 | 24 | |
| Lies still as a piece of ground until you are on it, then comes up swinging. Watch the ground. | 12 | 2 | 30 | 18 | 30 | 19 | |
| Winds up a heavy swing that leaves you chilled. Step out early. | 12 | 5 | 44 | 10 | 38 | 28 | |
| Lobs a slow ember that sets the ground alight where it lands. Watch where it throws. | 8 | 1 | 19 | 26 | 24 | 17 | |
| Leaves burning ground wherever it walks. Fight it where you have room. | 15 | 4 | 50 | 12 | 44 | 33 | |
| Very quick, and it bursts apart when it drops. It closes the gap before you are ready. | 10 | 2 | 16 | 34 | 26 | 15 | |
| Comes at you sideways rather than straight on. Its shell is thick. | 8 | 5 | 27 | 18 | 24 | 14 | |
| Lies in the shallows and lunges the moment you come near the water. Keep back from the edge. | 12 | 2 | 30 | 22 | 29 | 18 | |
| Drifts after you and throws a cold bolt. It will never catch you, but ignoring it costs you. | 10 | 1 | 20 | 14 | 27 | 20 | |
| Hides under the sand and lunges out when you walk close, and its bite poisons. It sinks back under after a few seconds, so hit it while it is up. | 11 | 1 | 26 | 23 | 30 | 18 | |
| Keeps its distance and spits at your eyes. 1 in 3 of its spits blinds you for 2 seconds, so close in fast.Inflicts: Blind | 8 | 1 | 22 | 21 | 28 | 20 | |
| Comes in pairs, sideways rather than straight on, and its shell is thick. 1 in 4 of its stings paralyzes you for a second, so do not let both reach you.Inflicts: Paralyzed | 9 | 4 | 30 | 22 | 32 | 20 | |
| Comes as a group of two or three that circles over you, and they dive one at a time. A dive that lands leaves you bleeding, so watch for the one that drops.Inflicts: Bleeding | 6 | 0 | 20 | 32 | 24 | 14 | |
| Slow and heavy, and it winds up before every slam. A slam that lands stops you drinking potions or eating for 4 seconds, so step out of the ring.Inflicts: Drought | 11 | 3 | 46 | 11 | 40 | 26 | |
| Lies still as a piece of ground until you are on it, then comes up swinging. Watch the ground. | 11 | 1 | 18 | 24 | 20 | 10 | |
| Holds the Legion war-camps. By day several sit round the fire and by night more sleep in the tents. They get up when you come close, and the sleepers come out one at a time. | 8 | 3 | 26 | 19 | 26 | 20 | |
| Holds the Legion war-camps with the soldiers and shoots from behind them. Get past the soldiers to reach it. | 7 | 1 | 18 | 20 | 24 | 20 | |
| Holds the Legion war-camps and throws red hex bolts from the back. Kill it early.Inflicts: Cursed | 8 | 1 | 18 | 19 | 30 | 26 | |
| Slow, heavy, winds up before every swing. Step out of the ring. | 18 | 8 | 143 | 10 | 228 | 114 |
What a kill pays
What each creature drops, before your damage share. The item-by-item table is on the Loot System page.
| Creature | Its gear tier | Gear, per kill | Tools, per kill | Best it drops |
|---|---|---|---|---|
| Slime | T1 Copper, and T2 very rarely | 1 in 67 | 1 in 145 | Uncommon |
| Cave Bat | T1 Copper, and T2 very rarely | 1 in 67 | 1 in 145 | Uncommon |
| Skeleton | T4 Watchsteel, and T5 very rarely | 1 in 90 | 1 in 145 | Rare |
| Dark Caster | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Dire Hound | T7 Legionbronze, and T8 very rarely | 1 in 118 | 1 in 145 | Epic |
| Bone Archer | T4 Watchsteel, and T5 very rarely | 1 in 90 | 1 in 145 | Rare |
| Acolyte | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Sea Serpent | T8 Dragonscale, and T9 very rarely | 1 in 118 | 1 in 145 | Epic |
| Warren Spider | T6 Hexiron, and T7 very rarely | 1 in 90 | 1 in 145 | Rare |
| Spider Egg | T6 Hexiron, and T7 very rarely | 1 in 90 | 1 in 145 | Rare |
| Meadow Boar | T3 Steel, and T4 very rarely | 1 in 67 | 1 in 145 | Uncommon |
| Wayside Bandit | T5 Reachsilver, and T6 very rarely | 1 in 90 | 1 in 145 | Rare |
| Thicket Spider | T5 Reachsilver, and T6 very rarely | 1 in 90 | 1 in 145 | Rare |
| Frost Wolf | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Frost Wolf Alpha | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Ice Shade | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Cinder Imp | T10 Cinderiron, and T11 very rarely | 1 in 172 | 1 in 180 | Epic |
| Ash Ghoul | T10 Cinderiron, and T11 very rarely | 1 in 172 | 1 in 180 | Epic |
| Legion Torchbearer | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Grave Brute | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Shorewalker | T8 Dragonscale, and T9 very rarely | 1 in 118 | 1 in 145 | Epic |
| Bramble Snail | T2 Iron, and T3 very rarely | 1 in 67 | 1 in 145 | Uncommon |
| Orchard Crow | T2 Iron, and T3 very rarely | 1 in 67 | 1 in 145 | Uncommon |
| Grave Rat | T4 Watchsteel, and T5 very rarely | 1 in 90 | 1 in 145 | Rare |
| Barrow Wisp | T4 Watchsteel, and T5 very rarely | 1 in 90 | 1 in 145 | Rare |
| Tomb Beetle | T4 Watchsteel, and T5 very rarely | 1 in 90 | 1 in 145 | Rare |
| Poacher | T5 Reachsilver, and T6 very rarely | 1 in 90 | 1 in 145 | Rare |
| Horned Stag | T5 Reachsilver, and T6 very rarely | 1 in 90 | 1 in 145 | Rare |
| Root Shambler | T5 Reachsilver, and T6 very rarely | 1 in 90 | 1 in 145 | Rare |
| Mire Toad | T7 Legionbronze, and T8 very rarely | 1 in 118 | 1 in 145 | Epic |
| Ridge Harpy | T7 Legionbronze, and T8 very rarely | 1 in 118 | 1 in 145 | Epic |
| Wild Ogre | T7 Legionbronze, and T8 very rarely | 1 in 118 | 1 in 145 | Epic |
| Boglurker | T7 Legionbronze, and T8 very rarely | 1 in 118 | 1 in 145 | Epic |
| Legion Pikeman | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Snowdrift Lurker | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Frostbound Sentinel | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Salamander | T10 Cinderiron, and T11 very rarely | 1 in 172 | 1 in 180 | Epic |
| Magma Hulk | T10 Cinderiron, and T11 very rarely | 1 in 172 | 1 in 180 | Epic |
| Obsidian Skitterer | T10 Cinderiron, and T11 very rarely | 1 in 172 | 1 in 180 | Epic |
| Tide Crab | T8 Dragonscale, and T9 very rarely | 1 in 118 | 1 in 145 | Epic |
| Reef Snapper | T8 Dragonscale, and T9 very rarely | 1 in 118 | 1 in 145 | Epic |
| Wreck Haunt | T8 Dragonscale, and T9 very rarely | 1 in 118 | 1 in 145 | Epic |
| Sand Adder | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Spitting Cobra | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Sunscour Scorpion | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Bonepicker | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Sunbleached Husk | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 145 | Epic |
| Coilbrood | T10 Cinderiron, and T11 very rarely | 1 in 172 | 1 in 180 | Epic |
| Legion Soldier | T6 Hexiron, and T7 very rarely | 1 in 90 | 1 in 145 | Rare |
| Legion Archer | T6 Hexiron, and T7 very rarely | 1 in 90 | 1 in 145 | Rare |
| Legion Hexcaster | T6 Hexiron, and T7 very rarely | 1 in 90 | 1 in 145 | Rare |
| Keep Warden | T10 Cinderiron, and T11 very rarely | 1 in 172 | 1 in 50 | Epic |
| Warband chief | T8 to T10, the tier of the creature it leads | by tier | by tier | Epic |
| Treasure Sprite | T5 Reachsilver, and T6 very rarely | 1 in 73 | 1 in 5.4 | Rare |
| Tree Ent | T9 Emberbrass, and T10 very rarely | 1 in 118 | 1 in 33 | Unique |
Any creature can be promoted to an Elite, which drops the same things as the creature, each 1.5 times as often. Legendary comes off a boss only. What each tier is, and where else it drops: Gear by tier.