Realms of Eldermyr / field guide
Field guideThe War
Taking the realm back

The War

What the Legion holds, how a town is freed and kept, and how the war ends.

The situation

What the Legion holds

The Dread Legion holds every town in the realm but Eldermyr, and an officer of theirs stands inside each set of walls they took. That is 5 towns to take back. While they hold a town it has no traders, no waystone and no hearth, and the Legion keeps raising the terrors you put down on the ground around it.

The goal: Free all 5 towns, put down every terror, and the Legion's master comes for you himself. Beat him and the realm is won.
Step one

Freeing a town

Walk into an occupied town and beat the officer at its gate. The town is yours the moment he falls: its people come home, its traders open their doors, and its waystone stands again so you can travel from it.

Take the nearest town first and work outward. The further from Eldermyr a town is, the harder its officer and its ground, so the road is the difficulty order.

Step two

Keeping it

A freed town needs supply before it can defend itself.

WhatHow
Send wagonsAsk the gate guard in Eldermyr. 4 wagons roll out per run, and what arrives becomes that town's supply. Walk the road with them: the Legion raids it.
A guard on the gateSupply pays for one. Every 10 supply is another level on him, up to level 10. A town with no supply has nobody at its gate.
WallsSupply raises them too, in 3 stages. Walls, once built, stay built.
They come backThe Legion returns for a town it lost, on a day you are told in advance. Be standing in the square that morning and it holds.

A town you free and never supply is a town you will lose.

Step three

The terrors around it

Named terrors lair on the ground around the towns. While the Legion holds the town a terror belongs to, they raise it again after you kill it. Free that town and it stays dead for as long as you hold it. Every named foe, and what it pays.

The ending

The horde, and Malgor

With every town held and every terror down, the Legion throws everything it has left at all 5 gates at once. Hold them. What is left after that is Malgor the Deathless, who marches on Eldermyr on a day you are given, and he is the end of the war.

After

When the war is won

Beating Malgor wins the era. The realm is remade, the Legion takes the towns again, and the next era begins. Your hero keeps everything: level, gear, gold, medals. The era you won is carved onto the Leader Board with the names that won it.

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