Realms of EldermyrField Guide
Field GuideThe Loot System
How the realm pays

The Loot System

Tier odds, damage share, and a table of all 205 droppable things with the chance on each one.

The system

How a drop is decided

  1. Does an item fall? Every enemy carries a drop table of specific items. Each entry rolls on its own when the enemy dies, so one kill can pay several things at once.
  2. How good is it? Every item has fixed stats. Only a Legendary rolls an extra bonus on top, from a weighted table where the stronger bonuses (lifesteal, fire, ice) are the rarer ones.

There is no pity system. Every roll is independent of the last.

The ladder

Tier odds

What you kill sets how high its drops can climb, and how low. Per-item chances by the killer’s tier.

KillerWhat it can pay CommonUncommon RareEpicLegendary
Basic foeWild and dungeon rank-and-file6.67%1 in 154%1 in 25
EliteAn affixed, tougher version of any foe6.67%1 in 155%1 in 203.33%1 in 30
BossDungeon-floor bosses, warlords, nemesesnever below Rare · see each boss
ApexGreat Hunts, pinnacles, mini-bosses, the finalenever below Epic · see each boss

Each figure is the chance per item entry, per kill, before your damage share.

The ceilings. No single Epic falls better than 1 in 10 from one kill, and no single Legendary, signature piece, relic or unique better than 1 in 25. They hold everywhere, however deep the fight.

Every item

The drop table

Every item the realm can drop, what drops it, and the chance of that exact piece falling from one kill. Each figure is finished: it already folds in whether the entry fires, whether the roll came up a weapon or armor, and how many pieces share that rung.

Two things decide what is on the table. Your level, or the floor you are standing on underground, picks the band. What you killed picks how high the rarity can climb.

  • Every figure is for a hero who did all the damage. In a group they scale by your share of the kill, per hero.
  • Re-killing a warlord, a Great Hunt or a pinnacle raises the tier its generic rolls start from. These are the first-kill figures.
  • A pinnacle and the Mountain Kraken size their spoils eight levels above you, so they reach into the next band early. The Drowned Archivist always pays from the Abyss band.
  • A plain Legendary rolls one extra bonus as it drops and puts it in the name, so a Dreadforged Maul of Fire is the Dreadforged Maul row. Signatures, relics and pattern weapons are complete as authored and skip that roll.
ItemRarityTypePowerNeedsWhere it drops, and how often
The ValeLevel 1 to 4
Militia Blade Rare Melee weapon 7 PWR Lv 3
Reinforced Jerkin Rare Armor 4 DEF Lv 3
Drover's Sling Uncommon Ranged weapon 6 PWR Lv 2
Farmhand Dagger Uncommon Melee weapon 6 PWR Lv 2
Whittled Rod Uncommon Magic weapon 6 PWR Lv 2
Studded Leather Uncommon Armor 3 DEF Lv 2
Bent Shortbow Common Ranged weapon 5 PWR Lv 1
Chipped Shortsword Common Melee weapon 5 PWR Lv 1
Cracked Wand Common Magic weapon 5 PWR Lv 1
Padded Vest Common Armor 3 DEF Lv 1
The MarchesLevel 5 to 11
Heirloom Bladealso reaches levels 1 to 4, whose own band has none Legendary Melee weapon 19 PWR Lv 8
Heirloom Wardalso reaches levels 1 to 4, whose own band has none Legendary Armor 10 DEF Lv 8
Fine Warbladealso reaches levels 1 to 4, whose own band has none Epic Melee weapon 16 PWR Lv 7
Fine Hauberkalso reaches levels 1 to 4, whose own band has none Epic Armor 9 DEF Lv 7
Ranger's Longbow Rare Ranged weapon 13 PWR Lv 6
Studded Brigandine Rare Armor 7 DEF Lv 6
Journeyman Falchion Uncommon Melee weapon 11 PWR Lv 5
Journeyman Recurve Uncommon Ranged weapon 11 PWR Lv 5
Journeyman Wand Uncommon Magic weapon 11 PWR Lv 5
Scalemail Vest Uncommon Armor 6 DEF Lv 5
Ashwood Bow Common Ranged weapon 9 PWR Lv 4
Iron Sword Common Melee weapon 9 PWR Lv 4
Oak Rod Common Magic weapon 9 PWR Lv 4
Ringmail Shirt Common Armor 5 DEF Lv 4
The ReachLevel 12 to 20
Runeforged Greatblade Legendary Melee weapon 34 PWR Lv 13
Runeforged Bulwark Legendary Armor 18 DEF Lv 13
Tempered Scepter Epic Magic weapon 28 PWR Lv 12
Tempered Cuirass Epic Armor 15 DEF Lv 12
Marcher Staff Rare Magic weapon 23 PWR Lv 11
Steel Cuirass Rare Armor 13 DEF Lv 11
Tempered Blade Uncommon Melee weapon 19 PWR Lv 10
Tempered Rod Uncommon Magic weapon 19 PWR Lv 10
Tempered Warbow Uncommon Ranged weapon 19 PWR Lv 10
Banded Plate Uncommon Armor 11 DEF Lv 10
Ironbound Staff Common Magic weapon 17 PWR Lv 9
Steel Sword Common Melee weapon 17 PWR Lv 9
Steel-Limbed Bow Common Ranged weapon 17 PWR Lv 9
Chainmail Coat Common Armor 9 DEF Lv 9
The FrontierLevel 21 to 32
Frontier Reaver Legendary Ranged weapon 54 PWR Lv 20
Warden's Aegis Legendary Armor 30 DEF Lv 20
Frontier Warbow Epic Ranged weapon 45 PWR Lv 19
Warden Bulwark Epic Armor 25 DEF Lv 19
Warden Sabre Rare Melee weapon 37 PWR Lv 18
Frontier Aegis Rare Armor 20 DEF Lv 18
Warden Blade Uncommon Melee weapon 31 PWR Lv 17
Warden Bow Uncommon Ranged weapon 31 PWR Lv 17
Warden Rod Uncommon Magic weapon 31 PWR Lv 17
Warden Warplate Uncommon Armor 17 DEF Lv 17
Runed Longbow Common Ranged weapon 26 PWR Lv 16
Runed Staff Common Magic weapon 26 PWR Lv 16
Runed Sword Common Melee weapon 26 PWR Lv 16
Frontier Plate Common Armor 15 DEF Lv 16
The WastesLevel 33 to 49
Ancient Warbrand Legendary Melee weapon 80 PWR Lv 28
Sacred Aegis Legendary Armor 44 DEF Lv 28
Ancient Cleaver Epic Melee weapon 66 PWR Lv 27
Sacred Warplate Epic Armor 37 DEF Lv 27
Warlord's Recurve Rare Ranged weapon 55 PWR Lv 26
Sacred Guard Rare Armor 30 DEF Lv 26
Warlord Blade Uncommon Melee weapon 46 PWR Lv 25
Warlord Bow Uncommon Ranged weapon 46 PWR Lv 25
Warlord Rod Uncommon Magic weapon 46 PWR Lv 25
Warlord Warplate Uncommon Armor 25 DEF Lv 25
Ancient Bow Common Ranged weapon 39 PWR Lv 24
Ancient Staff Common Magic weapon 39 PWR Lv 24
Ancient Sword Common Melee weapon 39 PWR Lv 24
Ancient Plate Common Armor 22 DEF Lv 24
The DeepLevel 50 to 74
Dreadforged Maul Legendary Melee weapon 117 PWR Lv 40
Titanplate of the Deep Legendary Armor 65 DEF Lv 40
Dread Scepter Epic Magic weapon 97 PWR Lv 39
Mythic Aegis Epic Armor 54 DEF Lv 39
Mythic Scepter Rare Magic weapon 80 PWR Lv 38
Mythic Guard Rare Armor 44 DEF Lv 38
Titanforged Blade Uncommon Melee weapon 67 PWR Lv 37
Titanforged Bow Uncommon Ranged weapon 67 PWR Lv 37
Titanforged Rod Uncommon Magic weapon 67 PWR Lv 37
Titanforged Plate Uncommon Armor 37 DEF Lv 37
Dread Bow Common Ranged weapon 57 PWR Lv 36
Dread Staff Common Magic weapon 57 PWR Lv 36
Dread Sword Common Melee weapon 57 PWR Lv 36
Dread Plate Common Armor 32 DEF Lv 36
The AbyssLevel 75 and up
Abyssal Longbow Legendary Ranged weapon 172 PWR Lv 58
Godforged Edge Legendary Melee weapon 172 PWR Lv 58
Eternal Aegis Legendary Armor 95 DEF Lv 58
Abyssal Warbow Epic Ranged weapon 143 PWR Lv 57
Eternal Warplate Epic Armor 79 DEF Lv 57
Abyssal Cleaver Rare Melee weapon 118 PWR Lv 56
Eternal Guard Rare Armor 65 DEF Lv 56
Godforged Blade Uncommon Melee weapon 99 PWR Lv 55
Godforged Bow Uncommon Ranged weapon 99 PWR Lv 55
Godforged Rod Uncommon Magic weapon 99 PWR Lv 55
Godforged Plate Uncommon Armor 55 DEF Lv 55
Abyssal Bow Common Ranged weapon 84 PWR Lv 54
Abyssal Staff Common Magic weapon 84 PWR Lv 54
Abyssal Sword Common Melee weapon 84 PWR Lv 54
Abyssal Plate Common Armor 47 DEF Lv 54
Signature itemsOne named terror each
Bellwether's SilenceStraight to your bag, never left on the ground for anyone else.+15% Crit+3% LifestealFrost Legendary Magic weapon 44 PWR
Broodsilk RecurveStraight to your bag, never left on the ground for anyone else.+15% Crit+1% LifestealPoison Legendary Ranged weapon 22 PWR
Gullet-Fang HarpoonStraight to your bag, never left on the ground for anyone else.+15% Crit+3% LifestealFrost Legendary Ranged weapon 38 PWR
Hexbinder’s IconStraight to your bag, never left on the ground for anyone else.+3% Lifesteal+10% CritFrost Legendary Magic weapon 28 PWR
Hierophant’s SunstaveStraight to your bag, never left on the ground for anyone else.+10% Crit+2% LifestealFire Legendary Magic weapon 20 PWR
Leviathan’s TridentStraight to your bag, never left on the ground for anyone else.+10% Crit+3% LifestealFrost Legendary Magic weapon 32 PWR
Stormcaller BowStraight to your bag, never left on the ground for anyone else.+15% Crit+2% LifestealShock Legendary Ranged weapon 26 PWR
The Thousand-Eyed AegisStraight to your bag, never left on the ground for anyone else. Legendary Shield Potency 92 Lv 58
Titan’s MaulStraight to your bag, never left on the ground for anyone else.+15% CritBerserkerFrost Legendary Melee weapon 30 PWR
Trenchmaw's ToothStraight to your bag, never left on the ground for anyone else.Berserker+15% CritPoison Legendary Melee weapon 58 PWR
Warcamp CrusherStraight to your bag, never left on the ground for anyone else.Berserker+10% Crit Legendary Melee weapon 30 PWR
Colossus-Heart PlateStraight to your bag, never left on the ground for anyone else.+6 Defense+6% Evade Legendary Armor 34 DEF
Kegheart CinderplateStraight to your bag, never left on the ground for anyone else.+9% Evade+1% Lifesteal Legendary Armor 20 DEF
Scaled Aegis of CindersStraight to your bag, never left on the ground for anyone else.+9% Evade+2% Lifesteal Legendary Armor 24 DEF
RelicsBuild-changing uniques
Aegis of the Namelesswhatever style you fightA blow that would kill you leaves you at 1 HP instead. Once per Citadel floor. Legendary Relic armor scales with you
Chainbreaker Coilfor magic fighters, the roll favours your own styleYour Heat never falls below the aura threshold, and aura strikes chain to 2 more foes.Fire Legendary Magic relic scales with you
Emberheart Locketwhatever style you fightEach kill grants +25% damage for ~2s, stacking to 3 (+75%). Legendary Relic armor scales with you
Gravewool CloakStand still ~1.1s to cloak until you act. Legendary Relic armor scales with you
Leviathan SpineEvery 3rd hit on a Marked target looses a free frost lance.Frost Legendary Ranged relic scales with you
Shepherd's Bell+1 thrall cap; your thralls detonate when they expire.Frost Legendary Magic relic scales with you
Sunderking's Edgefor melee fighters, the roll favours your own styleAt 5 Momentum your riposte never closes, every hit a guaranteed crit. Bleed a pip and it shuts. Legendary Melee relic scales with you
The Hundredfold Quiverfor ranged fighters, the roll favours your own styleA Marked target's death hurls ALL its Marks to the nearest foe and refunds your shot. Legendary Ranged relic scales with you
Tidecaller's AegisA perfect dodge releases a frost nova. Legendary Relic armor scales with you
Pattern weaponsMulti-bolt chase weapons
Prismscatter Staff+2% LifestealFiremulti-bolt Legendary Magic weapon 22 PWR Lv 16
Twinfang Rod+10% CritShockmulti-bolt Legendary Magic weapon 24 PWR Lv 16
Voidpiercer Rod+15% CritFrostmulti-bolt Legendary Magic weapon 28 PWR Lv 18
Carried itemsThe tool your signature grows on
Bone IdolMore risen, tougher, standing longer. Common Grave Idol Potency 4 Lv 4
Clouded OrbA bigger blast, and more stored damage released. Common Orb Potency 4 Lv 4
Hunter's QuiverMore marks, held longer, and a stronger seek. Common Quiver Potency 4 Lv 4
Ironbound ShieldA wider pull, a longer stand, a deeper cut. Common Shield Potency 4 Lv 4
Vigil PsalterA stronger heal, carried further. Common Tome Potency 4 Lv 4
Adderroot VialA harder strike, and real venom on it. Common Venom Potency 4 Lv 4
Gravewrought IdolMore risen, tougher, standing longer. Uncommon Grave Idol Potency 9 Lv 10
Focusing OrbA bigger blast, and more stored damage released. Uncommon Orb Potency 9 Lv 10
Ashwood QuiverMore marks, held longer, and a stronger seek. Uncommon Quiver Potency 9 Lv 10
Warden KiteshieldA wider pull, a longer stand, a deeper cut. Uncommon Shield Potency 9 Lv 10
Gilded TomeA stronger heal, carried further. Uncommon Tome Potency 9 Lv 10
Nightshade VialA harder strike, and real venom on it. Uncommon Venom Potency 9 Lv 10
Barrow IdolMore risen, tougher, standing longer. Rare Grave Idol Potency 18 Lv 18
Runed OrbA bigger blast, and more stored damage released. Rare Orb Potency 18 Lv 18
Warden's QuiverMore marks, held longer, and a stronger seek. Rare Quiver Potency 18 Lv 18
Runed BulwarkA wider pull, a longer stand, a deeper cut. Rare Shield Potency 18 Lv 18
Warden's LitanyA stronger heal, carried further. Rare Tome Potency 18 Lv 18
Serpent's DistillateA harder strike, and real venom on it. Rare Venom Potency 18 Lv 18
Charnel IdolMore risen, tougher, standing longer. Epic Grave Idol Potency 34 Lv 27
Stormheart OrbA bigger blast, and more stored damage released. Epic Orb Potency 34 Lv 27
Windcaller QuiverMore marks, held longer, and a stronger seek. Epic Quiver Potency 34 Lv 27
Warlord's Tower ShieldA wider pull, a longer stand, a deeper cut. Epic Shield Potency 34 Lv 27
Sacred TomeA stronger heal, carried further. Epic Tome Potency 34 Lv 27
Warlord's BaneA harder strike, and real venom on it. Epic Venom Potency 34 Lv 27
Dread IdolMore risen, tougher, standing longer. Epic Grave Idol Potency 51 Lv 39
Mythic OrbA bigger blast, and more stored damage released. Epic Orb Potency 51 Lv 39
Titanfeather QuiverMore marks, held longer, and a stronger seek. Epic Quiver Potency 51 Lv 39
Titanforged WallA wider pull, a longer stand, a deeper cut. Epic Shield Potency 51 Lv 39
Mythic CodexA stronger heal, carried further. Epic Tome Potency 51 Lv 39
Dreadvenom PhialA harder strike, and real venom on it. Epic Venom Potency 51 Lv 39
Idol of the Silent KingMore risen, tougher, standing longer. Legendary Grave Idol Potency 92 Lv 58
Orb of the First FlameA bigger blast, and more stored damage released. Legendary Orb Potency 92 Lv 58
Quiver of Endless DuskMore marks, held longer, and a stronger seek. Legendary Quiver Potency 92 Lv 58
Aegis of the UnbrokenA wider pull, a longer stand, a deeper cut. Legendary Shield Potency 92 Lv 58
Testament of the DawnA stronger heal, carried further. Legendary Tome Potency 92 Lv 58
Kiss of the AbyssA harder strike, and real venom on it. Legendary Venom Potency 92 Lv 58
Potions, keys and ElixirsThe things that are not gear
Copper Ring of InsightMana you recover every second. Common Ring +2 mana/s Lv 1
Copper Ring of KeennessThe chance a blow lands double. Common Ring +1% crit Lv 1
Copper Ring of MightPower, before any weapon. Common Ring +1 Power Lv 1
Copper Ring of RenewalHealth you mend every second. Common Ring +0.1 health/s Lv 1
Copper Ring of ShadowsThe chance a blow simply misses. Common Ring +1% evasion Lv 1
Copper Ring of VigorA deeper pool to spend. Common Ring +5 max health Lv 1
Copper Ring of WardingDefense, on top of your armour. Common Ring +1 Defense Lv 1
Copper Ring of WellspringMore mana to hold at once. Common Ring +4 max mana Lv 1
Dungeon KeyOpens a rune-sealed vault door, and breaches a rift. Only ever falls underground, off the boss standing on a delve floor. not gear Consumable
Elixir of the Barnacle Shell+1 Defense, forever Legendary Elixir
Elixir of the Black Heart+5 Max HP, forever Legendary Elixir
Elixir of the Crushing Deep+1 Power, forever Legendary Elixir
Elixir of the Devouring Maw+1% Lifesteal, forever (and lifts the lifesteal ceiling with it) Legendary Elixir
Elixir of the Hooked Eye+5% Critical hit, forever (and lifts the crit ceiling with it) Legendary Elixir
Elixir of the Slipping Tide+3% Evasion, forever (and lifts the evasion ceiling with it) Legendary Elixir
Gold Ring of InsightMana you recover every second. Epic Ring +11 mana/s Lv 22
Gold Ring of KeennessThe chance a blow lands double. Epic Ring +9% crit Lv 22
Gold Ring of MightPower, before any weapon. Epic Ring +7 Power Lv 22
Gold Ring of RenewalHealth you mend every second. Epic Ring +0.7 health/s Lv 22
Gold Ring of ShadowsThe chance a blow simply misses. Epic Ring +5% evasion Lv 22
Gold Ring of VigorA deeper pool to spend. Epic Ring +35 max health Lv 22
Gold Ring of WardingDefense, on top of your armour. Epic Ring +7 Defense Lv 22
Gold Ring of WellspringMore mana to hold at once. Epic Ring +28 max mana Lv 22
Healing PotionFree for anyone to pick up. not gear Consumable
Iron Ring of InsightMana you recover every second. Uncommon Ring +3 mana/s Lv 5
Iron Ring of KeennessThe chance a blow lands double. Uncommon Ring +3% crit Lv 5
Iron Ring of MightPower, before any weapon. Uncommon Ring +2 Power Lv 5
Iron Ring of RenewalHealth you mend every second. Uncommon Ring +0.2 health/s Lv 5
Iron Ring of ShadowsThe chance a blow simply misses. Uncommon Ring +2% evasion Lv 5
Iron Ring of VigorA deeper pool to spend. Uncommon Ring +10 max health Lv 5
Iron Ring of WardingDefense, on top of your armour. Uncommon Ring +2 Defense Lv 5
Iron Ring of WellspringMore mana to hold at once. Uncommon Ring +8 max mana Lv 5
Silver Ring of InsightMana you recover every second. Rare Ring +6 mana/s Lv 12
Silver Ring of KeennessThe chance a blow lands double. Rare Ring +5% crit Lv 12
Silver Ring of MightPower, before any weapon. Rare Ring +4 Power Lv 12
Silver Ring of RenewalHealth you mend every second. Rare Ring +0.4 health/s Lv 12
Silver Ring of ShadowsThe chance a blow simply misses. Rare Ring +3% evasion Lv 12
Silver Ring of VigorA deeper pool to spend. Rare Ring +20 max health Lv 12
Silver Ring of WardingDefense, on top of your armour. Rare Ring +4 Defense Lv 12
Silver Ring of WellspringMore mana to hold at once. Rare Ring +16 max mana Lv 12
Starsteel Ring of InsightMana you recover every second. Legendary Ring +19 mana/s Lv 35
Starsteel Ring of KeennessThe chance a blow lands double. Legendary Ring +15% crit Lv 35
Starsteel Ring of MightPower, before any weapon. Legendary Ring +12 Power Lv 35
Starsteel Ring of RenewalHealth you mend every second. Legendary Ring +1.2 health/s Lv 35
Starsteel Ring of ShadowsThe chance a blow simply misses. Legendary Ring +9% evasion Lv 35
Starsteel Ring of VigorA deeper pool to spend. Legendary Ring +60 max health Lv 35
Starsteel Ring of WardingDefense, on top of your armour. Legendary Ring +12 Defense Lv 35
Starsteel Ring of WellspringMore mana to hold at once. Legendary Ring +48 max mana Lv 35
Groups

Your share of the kill

Every chance on this page is multiplied by your share of the damage. Do all of it and you roll the full odds. Do a fifth of it and every entry rolls at a fifth of its chance, for you. Gold splits the same way.

The rolls are independent per hero, so two heroes can both win the same item off one corpse.

The chase

Signature sets and Legendary bonuses

A signature item is a named piece carried by one named foe, and some of them group into themed sets of two or three. They are listed on each boss’s page and gathered on the Items & Relics page.

No single Legendary, signature piece, relic or unique falls better than 1 in 25 from one kill, wherever it comes from. One in your bag is a good day.