Realm of Eldermyr / field guide
Field guide›The Loot System
How the realm pays

The Loot System

What each kill can pay, the drop tables, damage share, and a table of all 238 droppable things with the chance on each one.

3 words for bosses, and they are the game’s own. a Lair Boss, a World Boss, a Pinnacle Boss, in that order, from the one guarding a dungeon floor to the one at the top of the realm. A tougher version of an ordinary foe is an Elite and is not a boss at all.

How a drop is decided

Every foe carries its own list of things it can drop. When it dies, each thing on the list gets its own roll, so one kill can pay two or three at once. The odds you see here are the odds you always have.

An item’s stats are fixed the moment it drops. A Legendary that falls from a kill rolls one extra gift on the way down (the rarer the gift, the stronger: Fire, Frost, Poison, Shock, Lifesteal, Crit, Berserker and Evasion), and wears it in its name, so a Dreadforged Cleaver of Fire is a Dreadforged Cleaver that got lucky twice. Armour you find in a chest or a cache can come enchanted too, and that is a separate roll from this one.

Gear by tier

What each tier is, who drops it, and where else it turns up.

Every piece of gear has a tier number, from T1 to T14. Each kind of creature drops its own tier wherever you meet it, underground too, and the kinds from harder places drop higher tiers. A creature drops its own tier, and about 1 in 2,000 kills it also drops a piece from the next tier up. Creatures never drop Legendary items, and the only Unique one they drop is the Windcaller Quiver, off Tree Ents.

Each boss drops its own set of items, shown on its page. T12 to T14 gear comes only from the Sunken Dungeon: T12, the Abyssal set, only from the Abyssal Horror, a boss of the Abyss floors (floor 30 and deeper), and T13 and T14 from any floor boss. All of it also turns up once in a long while in a treasure room. Each tier starts deeper than the last: T12 on floor 21 and deeper, T13 on floor 41 and deeper, T14 on floor 61 and deeper.

An elite drops the same tiers as its creature, 1.5 times as often.

TierGearArmour needsDrops fromVery rarely fromBosses and rooms
T1Copper CommonLv 1Slime and Cave Bat (the Vale)nonenone
T2Iron CommonLv 2Orchard Crow and Bramble Snail (the Vale)Slime and Cave Bat (the Vale), about 1 in 2,000 killsnone
T3Steel CommonLv 4Meadow Boar (the Vale)Orchard Crow and Bramble Snail (the Vale), about 1 in 2,000 killsnone
T4Watchsteel UncommonLv 5Skeleton, Bone Archer, Grave Rat, Tomb Beetle and Barrow Wisp (the Gravemarches)Meadow Boar (the Vale), about 1 in 2,000 killsnone
T5Reachsilver UncommonLv 6Wayside Bandit, Thicket Spider, Poacher, Horned Stag and Root Shambler (the Outlaw Reach); Treasure Sprites (the wilds)Skeleton, Bone Archer, Grave Rat, Tomb Beetle and Barrow Wisp (the Gravemarches), about 1 in 2,000 killsnone
T6Hexiron UncommonLv 7Legion Soldier, Legion Archer and Legion Hexcaster (the Legion camps); Warren Spider and Spider Egg (the Silken Warren)Wayside Bandit, Thicket Spider, Poacher, Horned Stag and Root Shambler (the Outlaw Reach); Treasure Sprites (the wilds), about 1 in 2,000 killsnone
T7Legionbronze RareLv 9Dire Hound, Mire Toad, Ridge Harpy, Boglurker and Wild Ogre (the Deep Wilds)Legion Soldier, Legion Archer and Legion Hexcaster (the Legion camps); Warren Spider and Spider Egg (the Silken Warren), about 1 in 2,000 killsthe world bosses, the Legion captains, the floor bosses and Legion town officers
T8Dragonscale RareLv 10Shorewalker, Tide Crab, Reef Snapper, Wreck Haunt and Sea Serpent (the Sea and Shores)
Warband chiefs (leading Gravemarches creatures)
Dire Hound, Mire Toad, Ridge Harpy, Boglurker and Wild Ogre (the Deep Wilds), about 1 in 2,000 killsthe world bosses, the Legion captains, the floor bosses and Legion town officers
T9Emberbrass RareLv 13Sand Adder, Spitting Cobra, Sunscour Scorpion, Bonepicker and Sunbleached Husk (the Sunscour); Frost Wolf, Frost Wolf Alpha, Ice Shade, Snowdrift Lurker and Frostbound Sentinel (the Frozen North); Legion Torchbearer, Legion Pikeman, Dark Caster, Grave Brute and Acolyte (the Frontier); Tree Ents (the groves)
Warband chiefs (leading Outlaw Reach creatures)
Shorewalker, Tide Crab, Reef Snapper, Wreck Haunt and Sea Serpent (the Sea and Shores), about 1 in 2,000 killsnone
T10Cinderiron EpicLv 14Cinder Imp, Ash Ghoul, Salamander, Obsidian Skitterer and Magma Hulk (the Cinderlands); Coilbrood (the Sunscour); Keep Warden (the keeps)
Warband chiefs (leading Deep Wilds, Sea and Shores, Sunscour, Frozen North, Frontier and Cinderlands creatures)
Sand Adder, Spitting Cobra, Sunscour Scorpion, Bonepicker and Sunbleached Husk (the Sunscour); Frost Wolf, Frost Wolf Alpha, Ice Shade, Snowdrift Lurker and Frostbound Sentinel (the Frozen North); Legion Torchbearer, Legion Pikeman, Dark Caster, Grave Brute and Acolyte (the Frontier); Tree Ents (the groves), about 1 in 2,000 killsthe world bosses, the Drowned King, the Pale Shepherd, the trial bosses, the Mountain Kraken, the Emberwyrm, the Legion captains, the floor bosses and Legion town officers
T11Drownsteel EpicLv 15No creature drops it as its own.Cinder Imp, Ash Ghoul, Salamander, Obsidian Skitterer and Magma Hulk (the Cinderlands); Coilbrood (the Sunscour); Keep Warden (the keeps), about 1 in 2,000 killsThe Drowned Archivist
T12Abyssal EpicLv 16No creature drops it as its own.noneOn floor 21 and deeper: the Abyssal Horror and a dungeon treasure room, 1 in 500
T13Runebronze LegendaryLv 19No creature drops it as its own.noneOn floor 41 and deeper: any floor boss (the Abyssal Horror too) and a dungeon treasure room, 1 in 500
T14Frostsilver LegendaryLv 20No creature drops it as its own.noneOn floor 61 and deeper: any floor boss (the Abyssal Horror too) and a dungeon treasure room, 1 in 500

Tools and rings

Tools and rings climb slower: one tool or ring tier for every three gear tiers.

TierToolsRingsWhere
T1Ironbound Shield, Adderroot Venom, Hunter's Quiver, Clouded Orb, Bone Idol, Vigil TomeLesser ringsCreatures that drop gear T1 to T3.
T2Warden Kiteshield, Nightshade Venom, Ashwood Quiver, Focusing Orb, Gravewrought Idol, Gilded TomeGreater ringsCreatures that drop gear T4 to T6, and very rarely (1 in 4,000 kills) those of T1 to T3.
T3Runed Shield, Serpent's Venom, Warden's Quiver, Runed Orb, Barrow Idol, Warden's TomeSuperior ringsCreatures that drop gear T7 to T9, and very rarely (1 in 4,000 kills) those of T4 to T6.
T4Warlord's Tower Shield, Warlord's Venom, Stormheart Orb, Charnel Idol, Sacred Tome, Windcaller Quiver (Tree Ents only, 1 in 100 a kill)Perfect ringsCreatures that drop gear T10, and very rarely (1 in 4,000 kills) those of T7 to T9.
T5Abyssal Shield, Abyssal Venom, Abyssal Quiver, Abyssal Orb, Abyssal Idol, Abyssal TomeGodly ringsTools: on floor 21 and deeper, the Abyssal Horror and a dungeon treasure room 1 in 500. Rings: bosses only.
T6The Unbroken Shield, Broodmother's Kiss Venom (also off the Broodmother, 1 in 25 a kill), Endless Dusk Quiver, First Flame Orb, The Faithful Idol, The Dawn's TomeTools: on floor 61 and deeper, any floor boss (the Abyssal Horror too) and a dungeon treasure room 1 in 500. Anywhere, the Drowned King, the Pale Shepherd, the Trenchmaw, the Drowned Archivist and the Mountain Kraken.

What a kill can pay

Creatures drop by tier. A boss can drop up to one grade above its own.

What you killIts gradeIt can drop up to
Any creature or elite, Keep Warden, Warband chiefs, Treasure Sprites and Tree Ents
They drop by tier: see Gear by tier.
by tierEpic
A lair boss: the boss of a dungeon floor or a trialEpicLegendary
A world boss: a named boss out in the realmEpicLegendary
A pinnacle boss: the top of the realm
Also at this grade: the Sunless Trench, Malgor the Deathless and Abyssal Horror
LegendaryUnique

An elite is a tougher version of any creature. It drops the same things as its creature, each 1.5 times as often, and nothing better.

The ceilings. No single Epic falls better than 1 in 25 from one kill, and no single Legendary, signature piece, relic or unique better than 1 in 20.

The drop tables

17 tables the bosses carry. Each boss carries one or more, and some carry single items of their own.

TableItemsEach, per killCarried by
Tier 1 tools6 · Common1 in 120Floor bosses
Tier 2 tools6 · Uncommon1 in 120Bram Doorfall and Floor bosses
Tier 3 tools6 · Rare1 in 90 to 1 in 120The Emberwyrm, Havel Whitejaw and Legion town officers
Tier 4 tools5 · Epic1 in 90 to 1 in 120The Hierophant, The Broodmother, The Emberkeg and The Hexbinder and 15 more
Tier 6 tools5 · Legendary to Unique1 in 1,200 to 1 in 3,000The Drowned King, The Pale Shepherd, the Sunless Trench and The Drowned Archivist and 3 more
Tier 1 rings (Lesser)9 · Common1 in 35 to 1 in 104The Hierophant, The Broodmother, The Emberkeg and The Hexbinder and 25 more
Tier 2 rings (Greater)9 · Uncommon1 in 67 to 1 in 200The Hierophant, The Broodmother, The Emberkeg and The Hexbinder and 25 more
Tier 3 rings (Superior)9 · Rare1 in 180 to 1 in 270The Hierophant, The Broodmother, The Emberkeg and The Hexbinder and 25 more
Tier 4 rings (Perfect)9 · Epic1 in 225 to 1 in 245The Hierophant, The Broodmother, The Emberkeg and The Hexbinder and 17 more
Tier 5 rings (Godly)9 · Legendary1 in 600The Drowned King, The Pale Shepherd, the Sunless Trench and The Drowned Archivist and 1 more
Boss gear (Legionbronze and Dragonscale)16 · Rare1 in 23 to 1 in 33The Hierophant, The Broodmother, The Emberkeg and The Hexbinder and 10 more
Boss gear (Cinderiron)8 · Epic1 in 113 to 1 in 167The Hierophant, The Broodmother, The Emberkeg and The Hexbinder and 23 more
Citadel gear (Drownsteel)8 · Epic1 in 112 to 1 in 125The Drowned Archivist
Legendary gear (Runebronze and Frostsilver)15 · Legendary1 in 15,000Floor bosses and Abyssal Horror
Abyssal set15 · Epic to Legendary1 in 25Abyssal Horror
Pattern rods3 · Unique1 in 250The Drowned King, The Pale Shepherd, The Drowned Archivist and The Mountain Kraken
Stat potions81 in 2 to 1 in 350The Emberwyrm, Malgor the Deathless, Floor bosses and Abyssal Horror and 1 more

Adds. The foes a boss calls into its fight drop their own loot.

AddFights forDrops the same as
BroodlingThe BroodmotherVale creatures (Tier 1)
Sun AcolyteThe HierophantSunscour, Frozen North and Frontier creatures
Hex CasterThe HexbinderSunscour, Frozen North and Frontier creatures
War-Camp ArcherThe ColossusGravemarches creatures
Drowned DeadThe Drowned KingGravemarches creatures
Pale FlockThe Pale ShepherdGravemarches creatures
Trench LampreyThe Sunless TrenchDeep Wilds creatures
GloomcallerThe Sunless TrenchSunscour, Frozen North and Frontier creatures
Brine CystThe Sunless TrenchLegion camps and Silken Warren creatures
Drowned AcolyteThe Drowned ArchivistGravemarches creatures
Crag SentinelThe Mountain KrakenSunscour, Frozen North and Frontier creatures
Rubble RuntThe Mountain KrakenCinderlands and Sunscour creatures
Grove TenderTree EntsSunscour, Frozen North and Frontier creatures
RootlingRoot ShamblerGravemarches creatures

The drop table

Every item the realm can drop, what drops it, and the chance of that exact piece falling from one kill. Each figure is the whole chance.

Only what you killed decides what is on the table. Your level, the floor you are on and who is in your party change nothing.

  • Every figure is for a hero who did all the damage. In a group they scale by your share of the kill, per hero.
  • An elite rolls the same list as its creature. Every item on it is 1.5 times as likely, and nothing better is added.
  • A plain Legendary that falls from a kill puts its extra gift in the name. A Dreadforged Cleaver of Fire is the Dreadforged Cleaver row. Signatures, relics and pattern weapons come exactly as you see them.
ItemRarityTypeWhat it givesNeedsWhere it drops, and how often
Copper and IronCommon
Ash Staff Common Magic weapon 8 damage, 2 projectiles No requirement
Copper Bow Common Ranged weapon 12 damage No requirement
Copper Dagger Common Melee weapon, thrown 10 damage No requirement
Copper Sword Common Melee weapon 16 damage No requirement
Hazel Staff Common Magic weapon 14 damage, 2 projectiles Magic proficiency 2
Iron Bow Common Ranged weapon 17 damage Ranged proficiency 2
Iron Dagger Common Melee weapon, thrown 17 damage Melee proficiency 2
Iron Sword Common Melee weapon 27 damage Melee proficiency 2
Olivewood Rod Common Magic weapon 32 damage No requirement
Willow Rod Common Magic weapon 38 damage Magic proficiency 2
Boarhide Leather Armor Common Armor 5 Defense Lv 2
Copper Heavy Armor Common Armor 3 Defense Lv 1
Homespun Robe Common Armor 2 Defense Lv 1
Iron Heavy Armor Common Armor 4 Defense Lv 2
Leather Armor Common Armor 3 Defense Lv 1
Linen Robe Common Armor 4 Defense Lv 2
Steel and WatchsteelCommon and Uncommon
Blackthorn Staff Uncommon Magic weapon 32 damage, 2 projectiles Magic proficiency 4
Rowan Rod Uncommon Magic weapon 56 damage Magic proficiency 4
Watchsteel Bow Uncommon Ranged weapon 33 damage Ranged proficiency 4
Watchsteel Dagger Uncommon Melee weapon, thrown 39 damage Melee proficiency 4
Watchsteel Sword Uncommon Melee weapon 61 damage Melee proficiency 4
Sailcloth Robe Uncommon Armor 7 Defense Lv 5
Studded Leather Armor Uncommon Armor 10 Defense Lv 5
Watchsteel Heavy Armor Uncommon Armor 8 Defense Lv 5
Cedar Rod Common Magic weapon 50 damage Magic proficiency 3
Ironwood Staff Common Magic weapon 26 damage, 2 projectiles Magic proficiency 3
Steel Bow Common Ranged weapon 27 damage Ranged proficiency 3
Steel Dagger Common Melee weapon, thrown 31 damage Melee proficiency 3
Steel Sword Common Melee weapon 49 damage Melee proficiency 3
Damask Robe Common Armor 6 Defense Lv 4
Houndhide Leather Armor Common Armor 8 Defense Lv 4
Steel Heavy Armor Common Armor 7 Defense Lv 4
Reachsilver and HexironUncommon
Bone Staff Uncommon Magic weapon 43 damage, 2 projectiles Magic proficiency 5
Boxwood Rod Uncommon Magic weapon 69 damage Magic proficiency 5
Hexeye Rod Uncommon Magic weapon 75 damage Magic proficiency 6
Hexiron Bow Uncommon Ranged weapon 48 damage Ranged proficiency 6
Hexiron Dagger Uncommon Melee weapon, thrown 60 damage Melee proficiency 6
Hexiron Sword Uncommon Melee weapon 94 damage Melee proficiency 6
Hexwood Staff Uncommon Magic weapon 49 damage, 2 projectiles Magic proficiency 6
Reachsilver Bow Uncommon Ranged weapon 43 damage Ranged proficiency 5
Reachsilver Dagger Uncommon Melee weapon, thrown 53 damage Melee proficiency 5
Reachsilver Sword Uncommon Melee weapon 83 damage Melee proficiency 5
Batwing Leather Armor Uncommon Armor 14 Defense Lv 6
Brocade Robe Uncommon Armor 10 Defense Lv 7
Hexiron Heavy Armor Uncommon Armor 12 Defense Lv 7
Reachsilver Heavy Armor Uncommon Armor 11 Defense Lv 6
Snakeskin Leather Armor Uncommon Armor 15 Defense Lv 7
Votivewool Robe Uncommon Armor 9 Defense Lv 6
Legionbronze and DragonscaleRare
Bannerwood Staff Rare Magic weapon 61 damage, 2 projectiles Magic proficiency 7
Barrowskull Rod Rare Magic weapon 87 damage Magic proficiency 7
Dragonscale Bow Rare Ranged weapon 63 damage Ranged proficiency 8
Dragonscale Dagger Rare Melee weapon, thrown 81 damage Melee proficiency 8
Dragonscale Sword Rare Melee weapon 127 damage Melee proficiency 8
Legionbronze Bow Rare Ranged weapon 58 damage Ranged proficiency 7
Legionbronze Dagger Rare Melee weapon, thrown 74 damage Melee proficiency 7
Legionbronze Sword Rare Melee weapon 116 damage Melee proficiency 7
Wyrmbone Staff Rare Magic weapon 67 damage, 2 projectiles Magic proficiency 8
Wyrmfang Rod Rare Magic weapon 93 damage Magic proficiency 8
Bannercloth Robe Rare Armor 13 Defense Lv 9
Dragonscale Heavy Armor Rare Armor 16 Defense Lv 10
Legionbronze Heavy Armor Rare Armor 15 Defense Lv 9
Warhide Leather Armor Rare Armor 19 Defense Lv 9
Wyrmhide Leather Armor Rare Armor 20 Defense Lv 10
Wyrmsilk Robe Rare Armor 14 Defense Lv 10
Emberbrass and CinderironRare and Epic
Cinderbone Staff Epic Magic weapon 91 damage, 2 projectiles Magic proficiency 10
Cinderiron Bow Epic Ranged weapon 84 damage Ranged proficiency 10
Cinderiron Dagger Epic Melee weapon, thrown 110 damage Melee proficiency 10
Cinderiron Sword Epic Melee weapon 172 damage Melee proficiency 10
Cinderskull Rod Epic Magic weapon 117 damage Magic proficiency 10
Ashhide Leather Armor Epic Armor 22 Defense Lv 14
Ashlinen Robe Epic Armor 15 Defense Lv 14
Cinderiron Heavy Armor Epic Armor 21 Defense Lv 14
Emberbrass Bow Rare Ranged weapon 79 damage Ranged proficiency 9
Emberbrass Dagger Rare Melee weapon, thrown 103 damage Melee proficiency 9
Emberbrass Sword Rare Melee weapon 161 damage Melee proficiency 9
Emberhorn Rod Rare Magic weapon 111 damage Magic proficiency 9
Emberwood Staff Rare Magic weapon 85 damage, 2 projectiles Magic proficiency 9
Emberbrass Heavy Armor Rare Armor 20 Defense Lv 13
Emberhide Leather Armor Rare Armor 22 Defense Lv 13
Emberweave Robe Rare Armor 15 Defense Lv 13
DrownsteelEpic
Broodfang Rod Epic Magic weapon 130 damage Magic proficiency 11
Drownsteel Bow Epic Ranged weapon 94 damage Ranged proficiency 11
Drownsteel Dagger Epic Melee weapon, thrown 124 damage Melee proficiency 11
Drownsteel Sword Epic Melee weapon 194 damage Melee proficiency 11
Drownwood Staff Epic Magic weapon 102 damage, 2 projectiles Magic proficiency 11
Broodsilk Robe Epic Armor 15 Defense Lv 15
Drownsteel Heavy Armor Epic Armor 24 Defense Lv 15
Serpentscale Leather Armor Epic Armor 22 Defense Lv 15
Runebronze and FrostsilverLegendary
Ancient Warsword Legendary Melee weapon 239 damage Melee proficiency 13
Archivist's Staff Legendary Magic weapon 132 damage, 2 projectiles Magic proficiency 14
Ashgrove's Staff Legendary Magic weapon 126 damage, 2 projectiles Magic proficiency 13
Dreadforged Cleaver Legendary Melee weapon, thrown 160 damage Melee proficiency 14
Frontier Reaverbow Legendary Ranged weapon 58 damage, 2 projectiles Ranged proficiency 13
Godforged Greatsword Legendary Melee weapon 250 damage Melee proficiency 14
Heirloom Blade Legendary Melee weapon, thrown 153 damage Melee proficiency 13
Saint's Rod Legendary Magic weapon 160 damage Magic proficiency 14
Vowkeeper's Rod Legendary Magic weapon 154 damage Magic proficiency 13
Deepwrought Titanplate Legendary Armor 30 Defense Lv 20
Eternal Aegis Legendary Armor 19 Defense Lv 20
Heirloom Wardplate Legendary Armor 26 Defense Lv 19
Runeforged Warplate Legendary Armor 29 Defense Lv 19
Sacred Aegis Legendary Armor 18 Defense Lv 19
Warden's Aegis Legendary Armor 27 Defense Lv 20
Signature itemsOne named foe each, straight to your bag
Bellwether's Silent Rod7.5% Crit3% LifestealFrost Legendary Magic weapon 54 damage No requirement
Broodsilk Recurve7.5% Crit1% LifestealPoison Legendary Ranged weapon 22 damage No requirement
Gullet-Fang Warbow7.5% Crit3% LifestealFrost Legendary Ranged weapon 38 damage No requirement
Hexbinder’s Icon Rod3% Lifesteal5% CritFrost Legendary Magic weapon 38 damage No requirement
Hierophant’s Sunrod5% Crit2% LifestealFire Legendary Magic weapon 20 damage No requirement
Leviathan’s Trident Rod5% Crit3% LifestealFrost Legendary Magic weapon 42 damage No requirement
Stormcaller Bow7.5% Crit2% LifestealShock Legendary Ranged weapon 26 damage No requirement
The Thousand-Eyed Shield Legendary Shield Unique Lv 18
Titan’s Frostblade7.5% CritBerserkerFrost Legendary Melee weapon 30 damage No requirement
Trenchmaw's Toothed SabreBerserker7.5% CritPoison Legendary Melee weapon 58 damage No requirement
Warcamp CleaverBerserker5% Crit Legendary Melee weapon 30 damage No requirement
Coilscale Hauberk9% Evade Legendary Armor 21 Defense Lv 13
Colossus-Heart Plate6% Evade Legendary Armor 40 Defense Lv 18
Gorgonscale Mail6% Evade Legendary Armor 30 Defense Lv 13
Kegheart Cinderplate9% Evade1% Lifesteal Legendary Armor 20 Defense Lv 13
Scaled Cinderplate9% Evade2% Lifesteal Legendary Armor 24 Defense Lv 18
RelicsBuild-changing uniques
Chainbreaker CoilstaffYour Heat never falls below the aura threshold, and aura strikes chain to 2 more foes.Fire Legendary Magic relic scales with you
Emberheart ArmorEach kill grants +8% damage for ~2s, stacking to 3 (+24%). Legendary Relic armor scales with you
Gravewool ArmorStand still ~1.1s to cloak until you act. Legendary Relic armor scales with you
Grudgeglass ArmorHolds 3 answers: a blow that lands on you returns in full to whatever swung it. A dodge roll re-arms all 3. Legendary Relic armor scales with you
Leviathan SpinebowEvery 3rd hit on a Marked target looses a free frost lance.Frost Legendary Ranged relic scales with you
Shepherd's Bellstaff+1 thrall cap; your thralls detonate when they expire.Frost Legendary Magic relic scales with you
Sunderking's SwordAt 5 Momentum your riposte never closes and every hit is a guaranteed crit. Bleed a pip and it shuts. Legendary Melee relic scales with you
The Hundredfold BowA Marked target's death hurls ALL its Marks to the nearest foe and refunds your shot. Legendary Ranged relic scales with you
The Nameless ArmorA blow that would kill you leaves you at 1 Health instead. Once per Citadel floor. Legendary Relic armor scales with you
Tidecaller's ArmorA perfect dodge releases a frost nova. Legendary Relic armor scales with you
Pattern weaponsMulti-bolt chase weapons
Abyssal Longbow Legendary Ranged weapon 60 damage, 2 projectiles Ranged proficiency 14
Deathless Blade5% LifestealFire Unique Melee weapon 270 damage Melee proficiency 14
Drownskull Rod Legendary Magic weapon 172 damage Magic proficiency 14
Prismscatter Rod2% LifestealFiremulti-bolt Unique Magic weapon 200 damage, 3 projectiles Magic proficiency 14
Twinfang Rod5% CritShockmulti-bolt Unique Magic weapon 178 damage, 2 projectiles Magic proficiency 14
Voidpiercer Rod7.5% CritFrostmulti-bolt Unique Magic weapon 175 damage Magic proficiency 14
Deathless PlateBerserker Unique Armor 33 Defense Lv 18
Abyssal Bow Epic Ranged weapon 50 damage, 2 projectiles Ranged proficiency 12
Abyssal Dagger Epic Melee weapon, thrown 131 damage Melee proficiency 12
Abyssal Rod Epic Magic weapon 136 damage Magic proficiency 12
Abyssal Staff Epic Magic weapon 108 damage, 2 projectiles Magic proficiency 12
Abyssal Sword Epic Melee weapon 205 damage Melee proficiency 12
Abyssal Heavy Armor Epic Armor 25 Defense Lv 16
Abyssal Leather Armor Epic Armor 22 Defense Lv 16
Abyssal Robe Epic Armor 15 Defense Lv 16
Carried itemsThe tool your signature grows on
Bone IdolMore risen, tougher and standing longer, a wider and harder drain, and more health back from it. Common Grave Idol 2 of 7 Lv 1
Clouded OrbA harder burst from every bolt. Common Orb 2 of 7 Lv 1
Hunter's QuiverMore marks, held longer, and a stronger seek. Common Quiver 2 of 7 Lv 1
Ironbound ShieldA wider pull, a longer stand, a deeper cut. Common Shield 2 of 7 Lv 1
Vigil TomeA stronger heal, carried further. Common Tome 2 of 7 Lv 1
Adderroot VenomA harder strike, and real venom on it. Common Venom 2 of 7 Lv 1
Gravewrought IdolMore risen, tougher and standing longer, a wider and harder drain, and more health back from it. Uncommon Grave Idol 3 of 7 Lv 3
Focusing OrbA harder burst from every bolt. Uncommon Orb 3 of 7 Lv 3
Ashwood QuiverMore marks, held longer, and a stronger seek. Uncommon Quiver 3 of 7 Lv 3
Warden KiteshieldA wider pull, a longer stand, a deeper cut. Uncommon Shield 3 of 7 Lv 3
Gilded TomeA stronger heal, carried further. Uncommon Tome 3 of 7 Lv 3
Nightshade VenomA harder strike, and real venom on it. Uncommon Venom 3 of 7 Lv 3
Barrow IdolMore risen, tougher and standing longer, a wider and harder drain, and more health back from it. Rare Grave Idol 4 of 7 Lv 6
Runed OrbA harder burst from every bolt. Rare Orb 4 of 7 Lv 6
Warden's QuiverMore marks, held longer, and a stronger seek. Rare Quiver 4 of 7 Lv 6
Runed ShieldA wider pull, a longer stand, a deeper cut. Rare Shield 4 of 7 Lv 6
Warden's TomeA stronger heal, carried further. Rare Tome 4 of 7 Lv 6
Serpent's VenomA harder strike, and real venom on it. Rare Venom 4 of 7 Lv 6
Charnel IdolMore risen, tougher and standing longer, a wider and harder drain, and more health back from it. Epic Grave Idol 5 of 7 Lv 9
Stormheart OrbA harder burst from every bolt. Epic Orb 5 of 7 Lv 9
Windcaller QuiverMore marks, held longer, and a stronger seek. Unique Quiver Unique Lv 9
Warlord's Tower ShieldA wider pull, a longer stand, a deeper cut. Epic Shield 5 of 7 Lv 9
Sacred TomeA stronger heal, carried further. Epic Tome 5 of 7 Lv 9
Warlord's VenomA harder strike, and real venom on it. Epic Venom 5 of 7 Lv 9
Abyssal IdolMore risen, tougher and standing longer, a wider and harder drain, and more health back from it. Epic Grave Idol 6 of 7 Lv 12
Abyssal OrbA harder burst from every bolt. Epic Orb 6 of 7 Lv 12
Abyssal QuiverMore marks, held longer, and a stronger seek. Epic Quiver 6 of 7 Lv 12
Abyssal ShieldA wider pull, a longer stand, a deeper cut. Epic Shield 6 of 7 Lv 12
Abyssal TomeA stronger heal, carried further. Epic Tome 6 of 7 Lv 12
Abyssal VenomA harder strike, and real venom on it. Epic Venom 6 of 7 Lv 12
The Faithful IdolMore risen, tougher and standing longer, a wider and harder drain, and more health back from it. Unique Grave Idol Unique Lv 18
The Clarion IdolMore risen, tougher and standing longer, a wider and harder drain, and more health back from it. Unique Grave Idol Unique Lv 18
First Flame OrbA harder burst from every bolt. Legendary Orb 7 of 7 Lv 18
Endless Dusk QuiverMore marks, held longer, and a stronger seek. Legendary Quiver 7 of 7 Lv 18
The Unbroken ShieldA wider pull, a longer stand, a deeper cut. Unique Shield Unique Lv 18
Deathless ShieldA wider pull, a longer stand, a deeper cut. Unique Shield Unique Lv 18
The Dawn's TomeA stronger heal, carried further. Legendary Tome 7 of 7 Lv 18
Broodmother's Kiss VenomA harder strike, and real venom on it. Legendary Venom 7 of 7 Lv 18
RingsOne worn ring, one stat each
Lesser Ring of AttackMakes every weapon you hold hit harder. Common Ring 2 Attack Lv 1
Lesser Ring of CritThe chance a blow lands double. Common Ring 1% Crit Lv 1
Lesser Ring of DefenseDefense, on top of your armor. Common Ring 2 Defense Lv 1
Lesser Ring of EvasionThe chance a blow simply misses. Common Ring 2% Evasion Lv 1
Lesser Ring of HealthA deeper pool to spend. Common Ring 20 Health Lv 1
Lesser Ring of ManaMore mana to hold at once. Common Ring 20 Mana Lv 1
Lesser Ring of SpeedHow fast you move. Common Ring 1 Speed Lv 1
Lesser Ring of VitalityHealth you get back every second. Common Ring 2 Vitality Lv 1
Lesser Ring of WisdomMana you recover every second. Common Ring 2 Wisdom Lv 1
Greater Ring of AttackMakes every weapon you hold hit harder. Uncommon Ring 4 Attack Lv 3
Greater Ring of CritThe chance a blow lands double. Uncommon Ring 3% Crit Lv 3
Greater Ring of DefenseDefense, on top of your armor. Uncommon Ring 4 Defense Lv 3
Greater Ring of EvasionThe chance a blow simply misses. Uncommon Ring 3% Evasion Lv 3
Greater Ring of HealthA deeper pool to spend. Uncommon Ring 40 Health Lv 3
Greater Ring of ManaMore mana to hold at once. Uncommon Ring 40 Mana Lv 3
Greater Ring of SpeedHow fast you move. Uncommon Ring 2 Speed Lv 3
Greater Ring of VitalityHealth you get back every second. Uncommon Ring 4 Vitality Lv 3
Greater Ring of WisdomMana you recover every second. Uncommon Ring 4 Wisdom Lv 3
Superior Ring of AttackMakes every weapon you hold hit harder. Rare Ring 8 Attack Lv 6
Superior Ring of CritThe chance a blow lands double. Rare Ring 5% Crit Lv 6
Superior Ring of DefenseDefense, on top of your armor. Rare Ring 8 Defense Lv 6
Superior Ring of EvasionThe chance a blow simply misses. Rare Ring 6% Evasion Lv 6
Superior Ring of HealthA deeper pool to spend. Rare Ring 80 Health Lv 6
Superior Ring of ManaMore mana to hold at once. Rare Ring 80 Mana Lv 6
Superior Ring of SpeedHow fast you move. Rare Ring 3 Speed Lv 6
Superior Ring of VitalityHealth you get back every second. Rare Ring 8 Vitality Lv 6
Superior Ring of WisdomMana you recover every second. Rare Ring 8 Wisdom Lv 6
Perfect Ring of AttackMakes every weapon you hold hit harder. Epic Ring 14 Attack Lv 11
Perfect Ring of CritThe chance a blow lands double. Epic Ring 9% Crit Lv 11
Perfect Ring of DefenseDefense, on top of your armor. Epic Ring 14 Defense Lv 11
Perfect Ring of EvasionThe chance a blow simply misses. Epic Ring 11% Evasion Lv 11
Perfect Ring of HealthA deeper pool to spend. Epic Ring 140 Health Lv 11
Perfect Ring of ManaMore mana to hold at once. Epic Ring 140 Mana Lv 11
Perfect Ring of SpeedHow fast you move. Epic Ring 6 Speed Lv 11
Perfect Ring of VitalityHealth you get back every second. Epic Ring 14 Vitality Lv 11
Perfect Ring of WisdomMana you recover every second. Epic Ring 14 Wisdom Lv 11
Deathless Signet Unique Ring 30 Attack Lv 18
Godly Ring of AttackMakes every weapon you hold hit harder. Legendary Ring 24 Attack Lv 18
Godly Ring of CritThe chance a blow lands double. Legendary Ring 15% Crit Lv 18
Godly Ring of DefenseDefense, on top of your armor. Legendary Ring 24 Defense Lv 18
Godly Ring of EvasionThe chance a blow simply misses. Legendary Ring 18% Evasion Lv 18
Godly Ring of HealthA deeper pool to spend. Legendary Ring 240 Health Lv 18
Godly Ring of ManaMore mana to hold at once. Legendary Ring 240 Mana Lv 18
Godly Ring of SpeedHow fast you move. Legendary Ring 10 Speed Lv 18
Godly Ring of VitalityHealth you get back every second. Legendary Ring 24 Vitality Lv 18
Godly Ring of WisdomMana you recover every second. Legendary Ring 24 Wisdom Lv 18
Potions, keys and ElixirsThe things that are not gear
Dungeon KeyOpens a rune-sealed vault door, and breaches a rift. Only ever falls underground, off the boss standing on a delve floor. not gear Consumable
Healing ElixirFree for anyone to pick up. not gear Consumable 30 Health
Potion of Attack not gear Potion 1 Attack, forever
Potion of Defense not gear Potion 1 Defense, forever
Potion of Dexterity not gear Potion 1 Dexterity, forever
Potion of Health not gear Potion 5 Health, forever
Potion of Mana not gear Potion 5 Mana, forever
Potion of Speed not gear Potion 1 Speed, forever
Potion of Vitality not gear Potion 1 Vitality, forever
Potion of Wisdom not gear Potion 1 Wisdom, forever

The bonuses. Crit, the chance a blow lands double. Lifesteal, a share of the damage you deal comes back as health. Berserker, the more health you are missing, the harder you hit. Evade, the chance a blow simply misses you.

What an element does

Some weapons come with an element on them. It is a bonus on top of the weapon’s own attack, it costs you nothing, and it is worth hunting for. These are the exact words your bag will show you.

ElementWhat it does
Fire90% more damage
Frostslows 55%
Poison91% more damage
Shock50% to 2 nearby foes

Those figures are for the rank and file. A boss shrugs off 50% of any element’s duration, so a burn on a named foe runs for half as long as it does on a wolf.

Chests and caches

Floors, vaults, caches, wrecks, the fishing line and the shop shelf all pay from the same catalog, at the depth of the place that holds them.

Not everything worth wearing has to be killed for. Chests on a dungeon floor, the rune-sealed key vault, caches out in the wild, the shipwrecks and the island hoards, what comes up on a fishing line and what is on the shop’s shelf all pay out of the same pool of items the table above lists.

What changes is where you are standing. What you open rolls at the depth or the level of the place that holds it, so go deeper for a better chest. Every 3rd floor rolls the richer chest, and the key vault is the best of them.

No chest or cache pays T12 to T14 gear. The one exception is a dungeon floor's treasure room, which once in a long while holds a piece of it (each tier 1 in 500, from its own floor down: T12 from floor 21, T13 from floor 41, T14 from floor 61), or a top tool. See Gear by tier.

And armour you find can come already enchanted. From Rare upward a found piece rolls a bonus of its own on top of the rung it already is, so two of the same plate are not always the same plate. That roll is on top of anything a Legendary already earns for being one.

Your share of the kill

Every chance on this page is multiplied by your share of the damage. Do all of it and you roll the full odds. Do a fifth of it and every item rolls at a fifth of its chance, for you. Gold splits the same way.

Every hero rolls separately, so two of you can win the same item off one corpse.

Example: Two heroes split a kill evenly. Each of them rolls every item at half the listed chance, separately. A hero who did nine tenths of the work rolls at nine tenths, and the one who did a tenth still rolls.

Signature sets and Legendary bonuses

A signature item is a named piece carried by one named foe and some of them group into themed sets of 2 or 3. They are listed on each boss’s page and gathered on the Items & Relics page.

No single Legendary, signature piece, relic or unique falls better than 1 in 20 from one kill, wherever it comes from. One in your bag is a good day.

Related pages