Status Effects
30 effects, what each one does to you, what you can put on a foe, and which of them a Priest can clear.
A hit can leave something behind. The word flashes over whoever it landed on, and it holds for a few seconds unless something clears it first.
What can happen to you
28 of them. A Priest's Absolution clears the ones marked in the last column.
| Effect | What you see | What it does | A Priest clears it |
|---|---|---|---|
| Stunned | STUNNED | You cannot move or act. | Yes |
| Silenced | SILENCED | You cannot cast spells or use your signature. | No |
| Poisoned | POISONED | You lose health while the venom lasts. | Yes |
| Burning | BURNING | You lose health while the fire lasts. | Yes |
| Chilled | CHILLED | You move slower. | Yes |
| Webbed | WEBBED | You move and attack slower, and more webs make it worse. | Yes |
| Armor Broken | ARMOR BROKEN | Your Defense counts as 0. | Yes |
| Exposed | EXPOSED | Your Defense drops by 20, and it can go below 0. | Yes |
| Cursed | CURSED | You take 25% more damage. | Yes |
| Weak | WEAK | You hit as if your Attack were 0. A foe under it deals 25% less damage. | Yes |
| Dazed | DAZED | You attack as if your Dexterity were 0. A foe under it fires half as many shots. | Yes |
| Slowed | SLOWED | You move at half speed. | Yes |
| Paralyzed | PARALYZED | You cannot move or dodge, but you can still attack. | Yes |
| Sick | SICK | Nothing heals you. | Yes |
| Quiet | QUIET | No mana comes back. | Yes |
| Bleeding | BLEEDING | You lose health steadily and stop healing on your own. It cannot kill you. | Yes |
| Petrified | PETRIFIED | You cannot move, dodge or swing, but you take 10% less damage and your signature still works. | Yes |
| Drought | DROUGHT | You cannot drink potions or eat. | Yes |
| Unstable | UNSTABLE | Your shots fly off course, up to 20 degrees either way. | Yes |
| Confused | CONFUSED | Your movement keys are turned around. | Yes |
| Frostbite | FROSTBITE | Every hit chills you further. A full meter slows you badly and drains your health, and it thaws once the hits stop. | Yes |
| Stat Down | STAT DOWN | One of your stats drops by 10. | Yes |
| Warband Held | WARBAND HELD | Your warband cannot move, act or be hurt. | Yes |
| Darkness | DARKNESS | You can see one tile around you and no further. | Yes |
| Blind | BLIND | You can see two tiles around you and no further. | Yes |
| Drunk | DRUNK | The world sways. | Yes |
| Hallucinating | HALLUCINATING | You see things that are not there. | Yes |
| Hexed | HEXED | You are turned into a critter, and every other player sees it. | Yes |
How long one holds is up to whatever landed it: the same word can hold for a moment from one foe and for seconds from another, and the boss pages say which. A second hit of the same effect resets its clock, and the stronger of the two wins. Nothing ever stacks except Frostbite, which builds.
What you can put on a foe
13 of them can sit on a foe. 2 only ever do.
Nothing you can carry leaves one of these on a foe yet.
| Effect | What you see | What it does to a foe | A boss ignores it |
|---|---|---|---|
| Stunned | STUNNED | You cannot move or act. | Yes |
| Poisoned | POISONED | You lose health while the venom lasts. | No |
| Burning | BURNING | You lose health while the fire lasts. | No |
| Chilled | CHILLED | You move slower. | No |
| Armor Broken | ARMOR BROKEN | Its Defense counts as 0. | No |
| Exposed | EXPOSED | Its Defense drops by 20, and it can go below 0. | No |
| Cursed | CURSED | It takes 25% more damage. | No |
| Weak | WEAK | It deals 25% less damage. | No |
| Dazed | DAZED | It fires half as many shots. | Yes |
| Slowed | SLOWED | It moves at half speed. | Yes |
| Paralyzed | PARALYZED | It cannot move, but it can still attack. | Yes |
| Disarmed | DISARMED | It cannot attack, but it can still move. | Yes |
| Stasis | STASIS | It cannot move, act or be hurt, and it shrugs off another stasis for 3 seconds after. | Yes |
Nothing you carry leaves one of these on a foe yet. A boss shrugs off Stunned, Dazed, Slowed, Paralyzed, Disarmed and Stasis; everything else holds on one.